Jan/11/2019 - Standard+Extra
© 2019 Jman3
Done as part of a practice session with poses of 10 minutes in length.
My current goal is: Better understand human anatomy, so I can render imagined poses
Another good day of progress, I really like where #16 was going. I think I need to focus more on making the trunk thicker again, I was focusing on speed and continuous lines but they came together much better this time. Spent some extra time past the 30 minute session to sketch one of the poses I really liked.
Jman3
Hello Stuffed,
Could you be clearer? I don't understand all the Age of Empires II references you are making in your critique. Do you have a reference for "knowledge" I could use to improve?
I don't get very many critiques back and this seems like a waste of my time. Someone who takes this more seriously had the potential to tell me how to improve and you appear to have wasted that opportunity. I would be very pleased if I were wrong and you can address the questions in my above statement.
Could you be clearer? I don't understand all the Age of Empires II references you are making in your critique. Do you have a reference for "knowledge" I could use to improve?
I don't get very many critiques back and this seems like a waste of my time. Someone who takes this more seriously had the potential to tell me how to improve and you appear to have wasted that opportunity. I would be very pleased if I were wrong and you can address the questions in my above statement.
samorexic
Haha, simply put. You need to show direction man, your shading is nice but you need volume, use more shapes than shade, her ribcage is as flat as the earth. I don't see how I was wasting your time. Sorry for my poor sense of humour.
Jman3
Stuffed,
Excellent, this makes more sense. What exactly do you mean by direction? I normally start out with simple shapes for the skull, rib cage, and pelvis. What kind of shapes should I be using to make the drawings look less flat?
Thank you for your time.
Excellent, this makes more sense. What exactly do you mean by direction? I normally start out with simple shapes for the skull, rib cage, and pelvis. What kind of shapes should I be using to make the drawings look less flat?
Thank you for your time.
samorexic
There are many ways to do this, the fundamental one being cross contours. You can also cross hatch to show plane changes and get a sense of direction that way. There's no other way I can describe this so Vilpuu can show you instead ( ᐛ )و:
samorexic
Also don't feel constricted to his style, there's so many ways out there! _へ__(‾◡◝ )>
Jman3
This is an excellent resource, I will be sure to look though these videos. Thank you for the input!
samorexic