Messages du forum par Tired in a Tree

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  • #37430
    What might help you is practicing ovals of different proportions. 

    Right now it seems like you draw ovals of similar proportions for everything, and you draw them smaller when a limb is further away. However, because those ovals represent a shape that is turning, rather than something that is just straight up moving backwards, it doesn't quite give the right effect. 

    Ovals with the same width but a different height would help a lot with suggesting the right shape, I think.

    (And I think it'll also help with your proportions, since I think the main reason they can feel a little off is because of the lack of width on some of these limbs. The general height etc look pretty good imo)
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    #37417
    I think maybe you're getting distracted the texture of the hair! You're doing these straight planes on the face that follow the shadows, so I think the best way to improve this is by doing the same thing for the hair. For example, the shape you've done where the hair meets the forehead? That still follows your technique, and that works well.

    Like, yes, that is going to get rid of his hair texture, but if you aren't satisfied by it you can go back in and add small planes for details and texture later, or try to solve it with the way you colour in the shading. But it's the sudden switch from straight to very loose lines that make it not fit in as well with the rest in this particular image.

    (I would offer a redline, but since I don't have the reference picture you've used that's a little difficult to do.)
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    #37356
    Honestly, it's hard to critique drawings like this, as it's your first time doing this. It's not that there's nothing to critique, but I think you will just get naturally better at doing art this way when you keep at it! Get a little more comfortable and familiar with the process! 
    (That way you'll get familiar with the things you'd like to improve or want more insight into as well, and you can ask for more specific advice when you do.)
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    #37305
    I think what is missing from the conversation is really just what is going on internally, and how to find something that works for you.  

    Like, someone with a really strong inner eye is likely going to have an easier time drawing from life (as you described) than someone with aphantasia. Measuring from memory is a lot easier to undertake if you can visualize what you saw well and for a long time - I'd never even thought about it in those terms, because while I don't have aphantasia, I know the image I can hold in my brain isn't strong enough at all. My approach has always been drawing very fast.

    Everyone who instructs people on art acts as if it's the One True Solution to drawing, but the fact of the matter of it is that all our brains function differently - and that is never really acknowledged by tutorials. Sometimes the thing that opens the door to greatness for one person, makes another person feel like they're trying to walk through a wall.

    For example... When you say it's "the undeniable quality of each poem ever, that it is astonishingly easy to remember?" I just respond to that with bafflement. Like I can deny that very easy because I am absolutely awful at remembering any text - poetry included. 

    I think you are particularly harsh on stiffness and flow because they are examples of concepts that don't work for you. Sure there are many people that make mistakes because of it, but this is also the case for literally any other artistic concept. I don't think any of us have the numbers of how many people make mistakes vs how many people are helped by it.
    Essential vs Detail would have the same problem, because who gets to decide what is and isn't essential? That's going to depend on the person, and it's also going to make people fall into traps because their 'detailed' version is another person's 'essential' and vice versa.
    #37295
    Traditionally, instead of trying to get them right by eye, you'd measure with a pencil. So it being hard for you to do that only makes sense - the main technique used in live drawing literally exists because we cannot observe objectively. It may be a bit too much work to really apply when doing these warmups, but it could certainly help you use references more efficiently. 
    (Like you can use it on warmups but you won't end up with a lot on the page, which is also fine bc you're still training your brain to observe)

    The reason I don't instantly recommend it, is because it can be kinda hard to pull off when drawing from a screen. I personally don't use this when using this website, but I do use it when drawing from a live subject. 

    Here's a vid by Proko on how it works: 
    https://www.youtube.com/shorts/sdnvjyVOP4k

    Though... Keep in mind, this is also something that takes practice to really be able to use efficiently! So no worries if it doesn't work for you straight away.
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    #37269
    I think you're harsh on yourself, because they do look very much like human bodies. 30 seconds isn't an amount of time that's going to let you fix a lot of (or any) mistakes, so when it's wonky it stays wonky. (maybe it's simply a timer that doesn't work for you, like are your 60 second sketches more comfortable for you?)

    Personally I try not to put any value in what my 30 second sketches look like, because they're just warm ups. They're generally not great, but when I'm done with them it's a lot easier to work on something that's going to have more polish, as I've already made a ton of mistakes (like misjudging the size of the canvas etc, shoddy proportions, etc). Doing that doesn't prevent making more mistakes, but it makes them easier to spot and fix when I'm working on a more serious piece. 

    Also: I don't think you should give up based on your work!
    Hmmm... How to say this. Do you have a reason to stick to this, that is unrelated to how good or bad you are at it? I think it's good to pick up these type of studies when they serve a purpose, instead of just doing it because of the abstract goal of wanting to learn how to draw. It doesn't have to be anything deep or anything, just something that keeps you afloat when your sketches suck. (And I mean that in a "when the artist thinks their sketches suck" kinda way, because I feel like we all have days where we just don't like the thing we made.) 
    If you have a goal that brings you joy, it's worth sitting through a ton of bad sketches for. For me at least.

    ETA: What I mean to say with all that is: if gesture drawing is something that is not-fun for you in a way that it sucks all the joy/feeling of accomplishment/whatever-you-gain-from-creating right out of doing art, then it's def something you can consider giving up on. But it shouldn't be based on your skills, bc improvement is gradual and not always visible. (And even if you don't improve at all, that's fine too.)

    However if you DO give up on it for this reason, please don't think you have failed. There's never one right way to do art, and figuring out what you like or don't like doing is succeeding at it actually.
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    #37247
    I think this is where it can be very helpful to both trace your lineart AND the reference image! That way you can see the difference between what you observed and what is actually present in the reference image very clearly. 

    It would look something like this: 
    chest.png

    As you can see with these two tracings next to each other, to me there's two simple observations to make on why the chest looks flatter in your sketch.
    One is that your sketch lines are rather straight and don't quite capture muscle curvature (which can be fine btw because sometimes that gets distracting, depends on where you want to put your focus).

    The second (and more important) one is that you have, in a way, stretched out the body. Because are used to seeing humans straight on, even when we look at something that's as foreshortened as this image, we tend to want to draw it as if we see it head on. This is where you kind of have to fight your brain to be able to draw what's there, for me that looks like trying to no longer read the model as a human, but just as shape. 

    As a more direct edit to the piece you made, you have to give some space to the shoulder muscle and ribcage. A lot of the lines you've drawn inside the torso should be up higher to communicate the width of the chest! 

    Hope that helps you!
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    • Tired in a Tree edited this post on December 20, 2024 2:20am.
    • Tired in a Tree edited this post on December 20, 2024 2:21am. Reason: img code is misbehaving
    • Kim edited this post on December 20, 2024 10:09am. Reason: Helping to fix img tag
    #37172
    I guess the question is: What do you find weird about them to begin with? Especially if your portrait drawings made with reference don't give you that feeling, what's the difference between them? 

    Like to me your portrait doesn't look weird  - which isn't to say there isn't any place for improvement or advice to give, but it's solid enough where there isn't really an easy-to-explain fix that'll help you elevate your work. (Esp since weird is such an abstract concept to want help with.)
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    #36908
    I think when it comes to "incorrect proportions" it might also seem that you do better with animals because you are more familiar with human proportions? (just you know, because you are seeing humans on a daily base, but perhaps not exotic frogs)
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    #32825
    Ahh, yeah that makes sense.

    Hmmm, I feel like simplifying too much isn't really related to something looking amateurish? There are styles that are extremely simple, that still look professional. It's often polish, composition and confidence that make them succesful - like a little dot for a nose doesn't HAVE to mean someone has no anatomical knowledge of noses, etc.

    Maybe if wanting to simplify (to an extent) and getting that ingrained in your system is your goal, then it could work to make it so you don't have time to draw all those details? Or maybe time isn't even the word, like what if you draw a comic pages and force yourself to pare things down just because you don't want to draw a certain amount of detail ten times over?
    Like uh, these aren't hard suggestions, I guess it's more of a "Is there a way you can force your own hand here" type of thought. (Which of course... Whatever forces your hand is something you're more likely to know than I am)
    #32818
    Hmm what kind of stylistic choices are you talking about? Like, are we on the level of "I draw nose wrong" or like "I always do this type of composition"? (Like there's such a huge range of things this can cover)



    I feel like copying stylistic choices often doesn't stick because... Well, they're fueled by your entire mindset, but on paper it's just This One Small Thing that you're copying. Reaching in and "understanding everything that resulted in that stylistic choice to come naturally to the artist" is very difficult, so don't feel too bad for not being able to make it stick.





    ETA: I think this is a difficult one, and it seems unlikely there's gonna be a direct answer to your question, but I'm interested in this discussion!
    #32798
    Mhm!

    If you don't like the way they come out currently, maybe what you could do is draw on top of photographs to figure out which lines you'd LIKE to capture.
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    #32792
    Hm, it may just be that you're too fast! like judging by your line quality and their confidence, it only makes sense not to "just" draw a line of action, because you have time to draw an entire dang figure!

    I feel like the only way you can force a line of action is by making it so you literally only have time to draw a single line before moving on to the next picture.
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    #32767
    I don't use a ton of guidelines myself either, I often find them distracting. If you've try using them and they don't work for you? That's totally fine.



    I think one way you can improve is giving your drawings enough space - Like, I can tell some of your observations are quite good, but then you run out of space bc of a different drawing, or the edge of the page, and it sorta forces you to warp your lines.

    Another thing I think could really help you is pencil weight, right now all your lines are pretty much equally heavy, which makes it difficult to communicate volume. For example, you now have these very clear outlines around the lips, but if you colour them with a lighter grey, they will look less rigid and permanent. It'll be easier to slightly correct them, AND it'll be easier to get stuff in the right locations based on them.



    Hope those are maybe useful to you!
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    #32749
    Nice, that's the perfect skill for this tbh :D



    (Oh and please don't consider that a dig at P3's art, I love it too! But you can see him get technically better over time and that's really neat!)