Sketches_004
© 2023 jimparalle0nCritiques are welcome!
Polyvios Animations
Well, Jim, I love the deposits of forms over the forms and fats of your female drawings, but I'm still not greatly getting enough of the most strongly caricatured or exaggerated balance of curves and angles. Would you like to most kindly work from your shoulders again with 35 minutes of 24 second drawn attitudes? (35x60=2100/24≈88 quickest of sketches)
24x8=192 192/8=24 210-192=18, 180
24x7=168. 88x24=
88x4=352, 88x2=176, 1760+352=2112
The arguement behind this thing is because, your forces over your fats is because your lines of action will become incredibly funniest and hilarious in your character drawings or designs.
My hat's off to you.
Aunt Herbert
Your lines clearly demonstrate your expert understanding of the body in space and its anatomy. But you might be running into a delicate problem, concerning especially female anatomy and societal norms of beauty. Let me explain:
Female bodies have a higher percentage of body fat, a lot of it directly under the skin. Especially in young females with tight connective tissues this means, that a lot of the anatomical details of those bones and muscles underneath the skin are barely visible.
You are focusing a lot on the foundations, on all the bumps and details, and you are doing it quite well, so it looks extremely convincing and artful. That isn't necessarily the most flattering way to depict a woman, though. It is like shining a cold neon spotlight on them, and runs the danger of making them look like they starved for a week or aged by a decade or so.
There are those cliché rantings about the beauty of female "curves", and they bear a cernel of truth. If you want to point out how attractive or sexy one of your subjects is, understanding their anatomy is only the first step, knowing when to take the foot off the gas on the details and to refocus on the big smooth curves is also an important lesson.
That is why photos of fashion models are often rather bad subjects for art students, as the model agency, the make up artist and the smooth lighting are all optimized on avoiding overall visible details rather than highlighting them.
This doesn't amount to an actual problem with your sketches so far, but you are pushing the envelope straight into one direction. Which makes total artistic sense to prepare for learning to apply lights and shadows correctly, and does look really good the way you do it. I just wanted to point out, that it follows an artistic choice, and you should keep that choice in the back of your mind, and be prepared to make the decision about what level of detail you actually want to depict consciously.
jimparalle0n
Thank you so much! This is the best critique i ever had, your explanation really suits my taste of seeing this figure art i did! i really appreciate it, thank you thank you! Actually im on the stage of figuring out the bones and muscles location without taking out the movement of body lines from head to toe. Im happy that there are someone here paying attention to these details.