Untitled
© 2020 RoccoDone as part of a 30 minute class.
My current goal is: I don't know! I am an absolute beginner; I'm here to study the basics of rendering
Polyvios Animations
Great work on your 10 minute renderings, Rocco. Also, I've got one more than most smallest critique for you: Though the tightness is there in some of the forms and details, then why don't you do 1 minute of 30 second gesture sketches of hands and feet, please, please, please, please??? The reason why it'll benefit you is because, your action sketches will become the least stiff and the most fluid in your gestures of the hands. I aspire that it's very greater bit of advice.
Polyvios Animations
Rongogh_Art
Lovely! You definitely communicated the position of hands well. Now the hard part....
Anatomy, anatomy, anatomy! hahaha ;D
So let's start with these hands. Find anything you can on the anatomy of hands (bones and muscles. Then use your drawings as a guide for position and draw the bones that you have reseached in each of those positions. Next, draw the muscles where they belong. And finaly, draw an outline to form the contour. If this is too advanced, print out 2 copies of a picture of hands. Do the same research, then draw the bones where they should be on one copy and then do it again but this time add the muscles. Just draw right on top of your photo copies. Have fun!!!!
Ron
Astraltarsier
Hello!
It seems to me you are observing the hands very carefully. There is a lot of exploring and trying to figure out where precisely everything is in relation to everything else. The muscle memory for drawing straight and curvy lines isn't there. I think drawing many lines as straight as possible and circles and ovals over and over again could help. Also boxes, spheres and cylinders to help conceptualize whatever you are drawing as a 3D object. Keep up the good work!